We wonder if we respond collectively to learner voice and then collaboratively design and teach to include the learners’ ideas in planning prior to a new experience will create an atmosphere where learners have greater autonomy and agency over their iExperience learning?
Our goal is:
To leverage educator collaboration to provide more Utopic iExperiences for our learners.
Our approach would be:
- Collect learner voice the week before and then plan for iExperience.
- Educators collaborating to create the experiences for the learners.
- The learners must explain to the LCs how any new curiosities relate to the iExperience topic/pitch. If it relates then they can exert agency over the pathway they take.
Steps we would take to achieve this:
- Learners having input on the Wednesday prior to the next week’s design of iExperiences
- LCs to get together to construct design to include learner voice from Wednesday feedback. This will include LCs collaborative designing together during our LH1 meeting post LH3 combined meeting. NB: this will not happen every week but only when a new design is required. As part of the design we will be cognisant of including open ended big question to introduce and spark curiosity.(as per our previous probe and experiemnt)
- Decide on which of the 6 co-teaching strategies to be used by LCs
- During the experience learners will be required to pitch where their curiosities are taking them and how they are linked to the original provocation.
- LCs will take the approach of using questioning techniques with the learners often specific to the co-teaching strategy we are following to encourage learners to take agency over their growing curiosities and learning process from the initial spark .
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